I have no religion, in combat I'm beating a civ about to get a religious victory.
I now have a bunch of cities with his religion - and the inertia may take him over the religious victory line.
I may not be able to completely wipe him out before he gets his religious victory. Can I remove his religion from my newly captured - or other - cities before he gets his religious win without having a religion of my own?
Timmy Jim
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niiconiico
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1 Answer
The first thing you can do to slow down the religious advance is to start targeting the AI religious units. While at war, military units can attack and destroy enemy religious units without taking damage. This is a good way to prevent the AI from spreading their religion to even more cities.
If you have any city that is following a different religion, start buying Missionaries and Apostles to spread that religion in an attempt to counter the spread of the majority religion. Sean BeachSean Beach
The better option is to buy Inquisitors, if you can. Use them to remove the majority from the cities that are following it. That will be one less city following the near-victory religion.
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In Civilization VI (Civ 6), religion is more important than ever before. For example some people are dedicated themselves to spread religion and belief.
India and Spain are two civilizations with which religion is particularly concerned. Civ 6 would not be civilization if the approach of the cultures were not completely different. The Spaniards receive military advantages and the Indians are satisfied as long as faith is spread. Through religion and faith, you gain special units that can even fight with lightning and can convert other civilizations.
Civ 6 Purchase Military Units With Faith
Faith in Civ 6
Beliefs are similar to gold, production, culture and science. You gather them through buildings, trade, districts or worlds. You generate faith through Holy Places and any religious buildings within the district. In these buildings, you can store relics. This gives you not only bonuses on the created faith, but also attracts tourists.
With faith, you can buy units and buildings. Not everything is to buy with faith and you must expand your district’s holy place as far as possible. Religious units can only be acquired with faith. In addition you can buy this method very quickly and spontaneously city walls.
Religion and the Pantheon
The Pantheon is not the same as the religions, but only a precursor. Before you can start building religions, you can set the first belief bonuses. You choose a property of your Pantheon and this will accompany you throughout the game as it is added to the properties of a later religion. For you to base a religion, you must have a Great Prophet. This is the only possibility and you can only get a great prophet once.
By establishing a religion, the city in which the prophet proclaims his faith is a holy city. If you have a prophet, you cannot get any more. However, you can modify religion in relation to its name and symbol, but the bonuses remain the same. You choose the bonuses of your religion in the beginning and you can further expand them by means of missionaries. Your religion starts with two bonuses and can be brought to four bonuses with the apostle.
It is important that you receive your Founder's Bonus when you create a religion. There are also limited bonuses for people who follow a different religion. In this case, as a founder, you will get all the benefits and the other civilizations only the follow-up bonuses. Each religion has its own religious building, which also gives an advantage over 'religious' holy buildings.
Religious Units in Civ 6
With faith you can buy missionaries, inquisitors and apostles. Missionaries can be sent to spread the faith in foreign and own cities. They are consumable as well as craftsmen, which is why you should choose where you place them. Apostles are much more expensive and can also spread religion. In addition, it is possible for them to mission your religion, giving you new bonuses.
The Apostles can continue to launch an Inquisition or cry out for a religious war. Once you have started an inquisition, you can train inquisitors who are able to restrict and weaken other religions. The units don’t heal on command, but you have to send them back to the Holy Places.
Civil / ReligiousWar
Your religious units can fight each other. The outcome of the struggle is enormously important for spreading the faith. The winner strengthens the faith of the cities in the area and the loser loses his followers in part. Missionaries can only defend themselves, while Apostles can attack and kill other units.
Furthermore, your Inquisition can cause a Casus Belli. This is kind of justification for the war against another civilization.
Related Articles Civilization VI (Civ 6) all Victory Conditions guide Civilization VI (Civ 6) - strategy guides and tips Civilization 6: Trainers, Cheats and Console Commands
Civilization 6 is packed with new features and mechanics that have fans of the previous game chomping at the bit to try out. But perhaps the most interesting of the additions is the new ReligiousVictory option.
This time around, you can beat your enemies by converting them to your religion, which opens up some dynamic new strategies for world domination — especially in the Civs whose unique bonuses give them boosts to both religious fervor and war.
Here's how to score a Religious Victory — and the Civs that will get you there.
How to win a Religious Victory in Civ 6
Scoring a Religious Victory is pretty straightforward in Civ 6. All you have to do is convert over 50% of the cities in every other civilization in the game to your religion.
To do that you'll use Missionaries and Apostles, a new unit that functions almost exactly like the Great Prophets did in Civ 5, to spread your religion far and wide. You'll also rely on the special abilities of your civilization and leader to beef up your faith.
So what's the best option for winning a religious victory? There isn't one clear choice, but we do have a few suggestions.
Civ 6: Gandhi can lead you to Religious Victory![]()
India looks like a solid choice if you're going the religious route. That's mostly thanks to its leader, Gandhi, who gets lots of faith bonuses just for meeting new Civs and not waging war with them. India also offers a special tile improvement called Stepwell that generates bonus faith if it's next to a holy site.
Try Scythia for a quick Religious Victory in Civ 6
In an interview with PC Games Network, Civ 6 associate producerSarah Darney argues that Scythia and its leader, Tomyris, is the best option for religious victory. That's mostly thanks to the Kurgan, a unique improvement for the civilization that lets you build up faith early in the game. Play your cards right and you could score a religious victory before your enemies can defend themselves.
Civ 6 Religious Victory: No one expects the Spanish Inquisition
Spain, led by Philip II, offers lots of bonuses geared towards a religious victory. Philip's special El Escorial leader ability gives his religious units a bonus against other religions. Spain's unique Conquistador units also get a damage boost when you link them with a non-combat unit, like missionaries or apostles.
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To make things easier, any cities you capture will switch to your religion automatically. Spain even gets a unique tile improvement called the Mission, which gives you a faith boost if it's on a different continent than your capital.
Arabia is well suited for Civ 6's Religious Victory
Arabia, led by Saladin has strong religious capabilities as well. Your leader ability, Righteousness of the Faith, lowers the cost of faith building and gives you additional bonuses in faith, science and culture. Arabia also gets a unique Madrasa buildings that provide an extra faith boost.
Other tips and tricks for a Religious Victory in Civ 6
No matter which leader and civilization you choose, you'll want to follow certain strategies if your goal is a Religious Victory.
Start early with missionaries, and deploy your apostles later on to fight against enemy religious units. You'll also want to pay attention to the civic and tech tree to unlock extra bonuses. For example, learning writing will help your civilization spread religion even faster.
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There's plenty more to consider, but by now you should be ready to jump into Civ 6 and try winning a Religious Victory for yourself.
My weekend was gone in an instant… but at least it means I’m able to write this. Civ 6 is good.
Late last week I got access to Civilization 6, and, well… there went my damn weekend. I spent most of it sitting in the same spot, slamming my finger down on the return key. One more turn. And then another. The pattern was difficult to break.
I guess I can report that Civilization 6 is still the Civ many know and love, then. The build of the game I have isn’t complete, so this isn’t anywhere near a review, but I have been playing enough to talk about it. I figured over the next few weeks and as my preview build is updated I’d check in with a few updates as to how my Civ experience is going as we near launch – matches I’ve played, how I did, and thoughts on the game’s new mechanics compared to its predecessor, which I logged nearly 300 hours in.
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Currently the build I have access to is specifically limited to around half the Civilizations you’ll find in the game, plus a limitation on the various map types and modes, including difficulty. For now, only the Prince difficulty is available, but that’s the ideal bar for getting used to the all-new systems that have been added to the game and how dramatically the old systems have been adjusted and reworked.
I’ll get this out of the way up top: I absolutely love the changes Civilization 6 has made to some of the systems of Civ 5. I think many would agree that Civ 5 was a great game but also suffered from its attempt to streamline things. It got better in the expansions, and Civ 6 seems to be building well on those foundations.
For my first game I picked Japan, led this time by Hojo Tokimune. Japan was always my favourite Civ in the previous game because of their special Bushido ability that meant their units fought at full strength even when damaged. That’s now only the case for the Samurai, Japan’s unique unit, but it seemed like a pretty good place to start all the same.
Transfer windows 7 to windows 10 new computer. In my first save, I experienced disaster in the mid-game. The Civ AI for Spain is particularly aggressive about religion, and at what I’d consider the late part of the mid-game a fleet of missionary and apostle units flooded my borders. My borders were closed, but religious units aren’t impacted by that sort of thing: those guys just swarmed in. There were maybe ten or twenty of them. A sea of units. That’s always terrifying in Civ, and this proved to be my introduction to the new religion mechanics of Civ 6. It was a baptism of fire.
“The new district system is clever, with where you place them not only important in terms of map resources but also in terms of where they are placed compared to their peers.”
The big new change for religion can be summed up as follows: Religion in Civilization 6 works a lot like combat does. There are only a few religious units by comparison to the combat ones, and they stay relatively static throughout the game, but what I mean is this: Religious units can now take part in combat… of a sort.
This is theological combat, and basically is represented by bearded religious prophet types summoning lightning bolts from the heavens to zap the religious units of an opposing nation. When a religious unit is killed the consequences can be pretty dire, as a religion’s strength will drop worldwide, while the victor gains a similar boost.
You’re still sending out missionaries to spread their word among cities, but equally important is protecting your own cities from such invasions. Much like the end goal of combat is to encircle an enemy city and bombard it, the end-goal of religion is to do the same. Now, as with war, you can get held up along the way by rival units. With religion there’s no need to ever declare war, either.
In my Civ 5 mindset I was in no way prepared for the Spanish religious invasion, and little did I know that they were dangerously close to achieving the religious victory goal of being the dominant religion of every major Civilization in the game. Their apostles and missionaries flood my cities, and my religion is quickly wiped out. A few turns later, they become the dominant religion across the globe. Spain wins. Huh.
Challenge accepted, then: I kick off a new game and aim to do the same. It’s in this that the new district-based system really comes into its own for the first time. With an actual aim in mind, I build Holy Site districts as a first order. These allow me to accrue faith more quickly, which is the currency you use to purchase religious units. I follow Spain’s lead, trying to toe the line and keep the peace while building up a formidable and influential religion with a dominant culture as a back-up.
The new district system is clever, with where you place them not only important in terms of map resources but also in terms of where they are placed compared to their peers. Sitting a religious district next to a cultural district will actually have some inherent bonuses, as will sitting it next to wonders, which now have to be manually placed on the maps. These things can’t be easily moved, so placement in the early game can have a drastic impact on your expansion later on.
“Civilization 6 somehow feels streamlined while also having me feel like I’m micromanaging and executing more direct control than previous entries.”
It doesn’t take me long to convert everybody else on my continent after a brief religious battle against the English. The big challenge comes in the late-game, where I’m behind on tech research and desperately trying to send a steady flow of missionaries to another continent while the English, aggrieved from our earlier overwhelming of their own religion, wages war on us with vastly superior units. In this conflict, I finally get to see how after researching certain civics you can now combine military units to create more powerful units that only occupy one tile, another new feature and one that helps me to fend off the threat.
I manage to hold the English at bay, and after a war of attrition to overcome the Germans and the Spanish, my religion becomes world dominant. I score my first Civ 6 victory, and it’s using a method I would’ve never gone for in Civ 4 or 5 – I was never very interested in the religious metagame before.
So far, so good. Civilization 6 somehow feels streamlined while also having me feel like I’m micromanaging and executing more direct control than previous entries. I do wonder if the religious victory condition might be a touch overpowered, but I haven’t nearly played enough to know for sure yet. The only way to know better is to play more, so… do excuse me. I’ll be back with a video and another write-up soon.
Civilization games are known for their lengthy wars and hexagonal combat. The latest installment is no different, and if you want to get anywhere closer to a domination victory, you’re going to want to go on the offensive and take out other civilizations in your path.
When you build an army, find a rational Cassus Belli and get on down to war. Eventually, you’re going to want to know how to take over enemy cities – the bastions holding you back from conquering all. First, you have to wear down the city’s defenses by peppering it with attacks from your units. Catapults and ranged units will be the best at doing this, as they won’t have to directly fight the defenders inside.
However, you do seriously need melee units, as they are the only combatants capable of actually capturing a city. Always make sure you have one of these so that you can walk in and take it from your opponent when their city runs out of health. Keep up this kind of play and you’ll be on the fast track to a domination victory.
For more Civilization VI help, be sure to check out our wiki!
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